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Quests
18
A Cold Errand
2 objectives
3 rewards
A concussed dwarf on Jezkal Mountain lost his father's pickaxe in the Deep Veins. He's given you his last Freeze Ward Potion and asked you to retrieve it. Red head, wooden handle, initials on the base. Can't miss it.
A Fisherman's Favour
2 objectives
4 rewards
Bjarne needs 25 shrimp for his sister's feast, but the rats ate through all his nets. He'd prefer them raw, though he's in no position to be picky.
A Murder in Witsend
10 objectives
7 rewards
Crows took Gilbert, Tobbekarl's gold chair, the night before Witsend's Harvest Fair.
Baa-d Business
2 objectives
2 rewards
Aldric the shepherd has moved back to the hillside now that the goblins are gone. His sheep haven't been sheared in months and he could use an extra pair of hands.
Beneath Port Kelda
3 objectives
4 rewards
Druzil has been tracking movement beneath the port. Something is living down there and he needs someone to explore the old smuggling tunnels.
Clearing the Docks
3 objectives
5 rewards
Torvid needs the docks cleared of pests before any real work can get done. Shore crabs, dock rats and gulls have taken over.
Mynt Condition
5 objectives
5 rewards
Tobbekarl's tower needs honest beams before his life's work can finally matter. Bring planks, raise the tower, and learn what twenty years of alchemy were for.
Never Late.
7 objectives
4 rewards
The cart tracks lead somewhere. Beryl is somewhere. Bring her home.
Nothing Wasted
9 objectives
5 rewards
Restore Haldrek's lost reclamation crucible and use it to recover metal from Port Kelda's seized pirate equipment.
O'Gleeb's Troubles
2 objectives
5 rewards
A lost ogre on the Forgotten Pass needs help building a raft so he can escape. In return, he'll tell you the secret entrance to his grotto.
Reclaiming the Hillside
6 objectives
6 rewards
Brynna's homestead has been overrun by goblins. Help her take back the hillside and uncover what's really going on.
Saving The Garden
4 objectives
5 rewards
Cure the sickness in the Garden of Tranquility. Draw Sacred Water from the spring, grow the strange seed Brother Omar gave you, brew the Sacred Plant Cure, and tend the garden back to health. Take your time. The garden will know if you rush.
1–12 of 18
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