Mynt Condition

Tobbekarl's tower needs honest beams before his life's work can finally matter. Bring planks, raise the tower, and learn what twenty years of alchemy were for.

Walkthrough

5 objectives · 4 rewards

Story

Witsend's wizard lives in his garden. The tower behind him leans like it knows something.

Twenty years ago, when the road died, Witsend's wizard invented a spell to turn junk into gold and save the town. It worked perfectly, and it saved nothing, because gold is only money when somebody will take it from you. Now the road is open, trade is coming back, and a spell that has waited twenty years for an economy is about to meet one. First, however, the tower. There was an incident involving the beams.

Objectives

5
  1. Show Tobbekarl 25 planks, cut true.

    Speak to Tobbekarl, Wizard
  2. Restore the Wizard's Tower.

  3. Return to Tobbekarl for your first lesson in Mynt.

    Speak to Tobbekarl, Wizard
  4. Assist Tobbekarl with a calibration session.

    The Calibration Session

    Assist Tobbekarl as he calibrates Mynt for its first proper use in twenty years. Stand behind the line. The line is important.

    The Wizard's Tower
    Time
    30 min
    Stamina
    10
  5. Discuss recent events with Tobbekarl. Carefully.

    Speak to Tobbekarl, Wizard

Rewards

4