Hey everyone, hope you've had a great and productive week so far!
Today's patch is a smaller one, aimed at fixing more bugs that came with the redesign earlier this week, plus some QOL changes I've collected from the Discord.
Next up is Patch 20 — our first content patch since launch, and it's bringing a lot of new things to explore in the world of Levla.
Let's get into today's patch!
Small break for me
From tomorrow and until Monday I will personally be gone from the computer, I'll still be available in absolute emergencies but just thought I'd let everyone know that there will be no updates until next week, but it's going to be a banger, as there will be a lot of new content introduced to Levla, I hope to bring out at least 5 quests!
You'll still see me in discord though!
New Equipment Graphics
For those who are late to the party: the creators behind RuneScape got in touch with us and asked us to change some designs so they don't resemble RuneScape as closely as they do today.
This game has always been a nod to RuneScape — a game both me and Mod Back grew up playing — but we never intended to copy it outright, so we completely understand and respect the ask from Jagex.
With that said, today we're going live with redesigns for:
- All base equipment sets
- Monk Robes
- All Paper Hats
- Weaponry
Personally I'm really happy with how it turned out. It gives Levla its own visual direction, which is awesome.
I hope you'll all understand and support these redesigns!
On top of this, two new cosmetics have been added for our Patreon supporters, delivered shortly after this patch goes live.
Streak Fixes
In Patch 19.1 I accidentally introduced a bug that reset streaks when it shouldn't have. That's fixed today, along with an underlying timezone issue that was triggering bad resets.
Everyone's broken streaks have been repaired, and I've given everyone a free freeze token as compensation. Sorry about that!
QOL & New Stuff
New Habit Type: Counter
There's a new habit type called Counter. Set a goal number and add to it throughout the day — or leave the goal empty and it completes on the first log.
Gathering Activity Consumables
Gathering activities that require a consumable (like Feathers at the fly fishing spot) will now pull it from your inventory, so remember to stock up. This is also communicated much more clearly in the app now.
Loadout Changes
Loadouts have two new options:
- Hide helmet toggle, which overrides your selected setting
- Idle set toggle, which automatically equips the loadout once you finish an adventure
Reflections Cloud Sync
You can now optionally toggle cross-device sync for your reflections. They'll be stored on our servers and seamlessly viewable on every device you use Levla on.
Note: Reflections are still encrypted on our servers for your privacy.
Other Minor Things
- Updated design on some non-migrated popups
- Slight design update to the skills screens
- There's now an update button at the bottom of the patch notes
- You can tap an NPC during an adventure to view its details and drop table
- Combat adventures now show progress, e.g. 20/200
- Skill selection now shows suggestions when creating habits or todos, to give a bit of guidance on what fits (there's no hard rule here)
- The goal is still to eliminate all 422 errors, but for now they send a clear message explaining why an action wasn't allowed
- Blocking a user now also stops them from buying your Trading Post listings
Optimizations
- Lowered our bundle size from ~100MB to ~10MB
- Improved boot time further, especially noticeable on Android (still more work to do here!)
Bug Fixes
Adventures & Combat
- Fixed being able to start adventures you didn't meet the requirements for
- Fixed "Start Gathering" being clickable when the conditions weren't met
- Fixed woodcutting and mining ignoring your equipped axe even when it was better
- Fixed the dungeon forecast ignoring how many keys you'd selected
- Fixed bounty progress not updating in realtime during adventures
- Fixed bounty progress not being respected in the adventure sheet
- Fixed a mismatch between haul and inventory, where haul showed the full session result instead of live details
- Fixed the adventure log not respecting your time format (20:00 vs 8pm)
Notifications & Live Activities
- Cleaned up notifications significantly
- Fixed monster slaying and dungeon live activities not showing the remaining time
- Fixed getting rally notifications even with them turned off
- Fixed tapping the live activity during a focus session locking you out and requiring an app restart
- Fixed confusing notification UI/UX on iOS
UI & Visual
- Fixed not being able to swipe back in the tutorial
- Fixed popups appearing before timer overlays finished rendering
- Fixed text clipping in a bunch of places
- Fixed crafting popups showing the wrong amount
- Fixed being unable to unhighlight items on your profile
- Fixed the confirmation dialog not wrapping text properly, and its button looking disabled
- Fixed a lot of old screens not being migrated to the new color palette and design system
- Fixed a bunch of other visual bugs
Other
- Fixed the "hide streak" setting still showing your streak on the adventure home screen and triggering popups
- Fixed Trading Post search being slow and dropping letters as you typed
- Removed daily goal from sticky habits, since that isn't supported