Patch 16b - Random Events

Complete your habits, get a random event. New crafting UI, performance upgrades, and a bunch of fixes. Also, someone named T0mmy wants to talk to you about your armor.

This post was written before Levla launched, so some details, like prices and progression, have changed since. For current information, see About Levla.

Table of contents

🏴 Levla Patch 16.1

Follow up patch on Patch 16! Todays patch is lighter but comes with some well-needed improvements to crafting and a bunch of QOL changes to make the app more pleasant to use.

We are getting super close to launch now. My todo list is getting so small and it makes me so excited and also nervous, but let's get into it!

🎲 Random Events!

Anytime you complete a Habit, Todo or Reflection, there is now a small chance that a random event will trigger. A popup will appear shortly after completing your action, and you can decide if you want to interact with it.

There are currently 3 random events. Two very simple ones and one very spicy one.

This is a trial/demo and will be built upon. I hope to add 10+ different random events over time. Keep checking off your todos and see what happens!

πŸ”¨ Crafting QOL

Crafting is one of the core components of the game world and the system has been neglected for a while. Today I am addressing this ahead of launch.

The crafting screen has been redesigned and split into groups. Helms live in their own category under Blacksmithing for example. This might require an additional click, but the benefits are worth it:

  • The crafting screen loads much faster
  • Exploring recipes is much easier
  • Finding what you want to craft is much easier

On top of this:

  • You can now search all recipes
  • You can now favorite a recipe to pin it at the top for quick access
  • You can now see your burn rate on cooking recipes

If this feels like a step down, please let me know and I will revert or make further changes!

βš™οΈ Framework Upgrade

I have upgraded the underlying framework for our app which should improve performance on both iOS and Android. This is hard for me to determine when developing, so I am eager to hear from you how the app performs after this update.

IMPORTANT: When I upgraded the framework, many parts of the app broke visually and I had to fix a lot of things. I have fixed everything I could find, so if you find anything that stopped working after this update, please create a bug report and feel free to @ tag me!

πŸ“‹ General Changes

  • PERFORMANCE: Improved shop performance
  • PERFORMANCE: Improved the character screen performance (especially noticeable with hundreds of items)
  • CHANGE: The low health CTA on monster slaying and dungeons now has clearer copy and color
  • CHANGE: You can now allocate any amount of stamina for monster slaying (15, 2, whatever you want)
  • NEW: You can now collapse sections in the item details sheet
  • NEW: Quest objectives now show at the top of a location when an active quest objective is there
  • NEW: Max stack of stackable items increased to 100,000 (auto grouped for all of you, restart app to see effect)
  • UX: The trading post screen is now fully scrollable for a bigger browsing viewport
  • UI: Redesigned the active adventure card

πŸ”§ Fixes

  • FIX: Shop header clipping
  • FIX: Character portraits positioning
  • FIX: Quest adventure and gathering settings buttons now disabled while on an adventure
  • FIX: Inventory getting wiped after completing a quest
  • FIX: Non-consumed crafting materials getting consumed anyway
  • FIX: Farming knowledge from hillside quest displaying "character_flag"
  • FIX: Bug where you couldn't unequip your cape
  • FIX: Issue where you can't turn in the Fisherman's Favour quest
  • FIX: Clearing Scratch's Quarters not progressing the quest
  • FIX: Brynna trying to take a sapphire ring
  • FIX: Scratch dropping sealed orders before the quest objective
  • ANDROID: Fixed CTA positioning under native tab navigation in multi-plant and level up sheets
  • FIX: Many more issues that I lost the changelogs to!

More articles

Patch 22.1 - Halloween & SocialPatch 21.2: The Wiki is here!Patch 21 - Visual OverhaulView all articles