Patch 15e - New Content!

I welcome you to our first in-app announcement of Levla, we've just released an update which is available on both iOS and for our internal android testers, read more about it in the full post!

This post was written before Levla launched, so some details, like prices and progression, have changed since. For current information, see About Levla.

Table of contents

Hi there, hope everyone had a nice week!

It is now time for another mega patch. This patch introduces a lot of new systems which I am personally very excited about. I unfortunately haven't had time to completely finish the content within these new systems yet, however, these systems are the last systems I wanted in place before launch, which means that all that remains for me now is to tie everything together.

What I mean by this is that I now have the full freedom to build out the world. Dungeons, monsters, quests, crafting, spells, regions, guilds, items, drop tables and so forth.

So that's what I'll be focusing fully on for the coming week. Anyway, let's get into today's patch!

Bartering Content

I've now finished bartering content for launch. There are 3 new NPCs you can barter with, and it also introduces the new seeds from a previous patch as well as new gems. The gems can't be crafted into anything yet, that's coming this week!

  • NEW: Master Farmer (source for the new seeds + old seeds)
  • NEW: Guard (source for Steel Boots + Steel Gauntlets)
  • NEW: Gem Trader (source for new gems)
  • NEW: Opal, Jade, Topaz, Ruby, Emerald, Diamond, Amethyst gems

Spells & Ether

The first spells in the world of Levla have been introduced in this patch, as well as our magic consumable Ether, which will be used for any magic related content.

For this patch there are only two very basic spells added into the game, but more are planned. Spells will mostly be utility spells that speed up some annoying parts of the app.

Ether can currently only be purchased from the new Wizard Vendor, but more sources are getting added in a future content patch.

  • NEW: Weak Ether, Greater Ether, Master Ether
  • NEW: Wizard Vendor
  • NEW SPELL: Enchant Jewelry (for now only works on Sapphire Ring!)
  • NEW SPELL: Mend (heal 5 health instantly, 5s cooldown)

Regions, Monsters & Bounty Skill

In the playtest, we've just been mindlessly sending our character into dungeons, and this is changing leading into launch.

At launch, dungeons will act as "special content" where you obtain unique rare items, resources and cosmetics, perhaps even in groups? As mentioned in a previous patch, dungeons will require keys to enter. This is to make it feel more exclusive and rare, but also drag out the progression a bit.

Instead, combat will be done through slaying monsters. Let's get into how that works.

Monsters

There are now regions you can "enter" from the adventure screen. Each region is inhabited by its own set of monsters themed after the region.

Slaying monsters works pretty much exactly like dungeons. The difference is that you select how much stamina you want to use, and each "kill" has a stamina cost. Once you finish the adventure, you receive the drops and XP just like from dungeons. You must also bring supplies when slaying monsters (unless it's an easy monster!).

All monsters will have unique drop tables. Some might be slain for dungeon keys, some might be slain for a specific resource used for crafting, and so forth.

For this patch specifically, only two monsters will be available as I am still working on planning out the full regions and progression line. At launch, the plan is to have 3 regions and 25+ monsters that progressively get harder to kill.

New Skill: Bounty

And finally, I am also launching the latest skill of Levla called Bounty.

In the adventure selection screen, you now have a new option called Bounty Master which will start a dialogue with Druzil, the first Bounty Master in the world of Levla!

Druzil will give you bounty tasks, which are essentially contracts where you need to slay X amount of a specific monster. Doing so will grant you Bounty XP and Bounty Points.

Leveling up in Bounty will unlock more difficult tasks, new bounty-specific monsters (monsters that require a bounty level to slay) which can drop unique items as well.

Bounty Points can soon be spent in Druzil's Bounty Shop, which is not completed yet but is coming in a future content patch.

That's it for this patch, I hope you enjoy the new content and features. Now I will get back to locking in on building the world of Levla. Expect lots of new content updates coming week!

Android Potential Fixes

I have gotten some reports about crashes and issues with the drag and drop when it comes to the inventory, and I have in this patch done some changes to combat those issues, however, I have had trouble recreating those issues myself so the fixes are theoretical, if the issues remain, please let me know!

  • Potential Fix: Issue where the app would crash when starting crafting sessions
  • Potential Fix: Issue where the app would crash when rallying 5-10 users
  • Potential Fix: Issue where the drag and drop would stop at random times.

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