Community Update - What's Next

Google picked Levla as a November favorite, player owned guilds and a new world map are on the way, and Halloween ends tomorrow. Here's what's been going on behind the scenes 🤎

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Good day Levlans, hope you've all had a spooky and productive Halloween!

Today I bring you a community update. There are no patch notes (yet), just a look at what's going on behind the scenes, what's on the horizon and some cool stuff that has happened!

If you aren't already in the Discord server following along with the leaks I post every day, then this one's for you!

PS: Join our Discord! It's a lovely community and I'm hanging around there every day posting about what I'm currently working on!

Things are moving slower than expected

Just a little reminder that I'm the only one working on Levla full-time, and I've built most of it myself over the past year, many of you might think that we're a big team, but really it's mostly me.

Mod Back is and have been responsible primarily for the character art and design and have mostly worked on weekends and when he have had time off, so mostly part-time, and currently he is very busy with work and Family IRL, so for now it's mostly just me.

Levla keeps growing and so do my ambitions for it. The updates keep getting bigger, and I'm not great at guessing how long they'll take, so things sometimes take longer than I'd like, especially content.

I hope to bring Mod Back on full-time soon. We're not quite there yet, but I'm doing my very best to grow Levla so we can get there. That would give me some backup and let us push out updates more often, especially on the content side as Mod Back would be able to help on that end more.

To all of you using & supporting Levla, both F2P users and members, thank you so much for making this journey possible <3

I'm also happy to announce that Levla got picked as one of Google's favorite apps for November!

Honestly, that's so crazy to me. How fast things are moving, and that a journey that started a little over a year ago landed here. I never could have believed that.

So thank you all once again for believing in Levla, reporting all the bugs and posting your amazing suggestions that make this app a little better with every update.

Thank you so much <3

Levla in Google Play's November favourites
Levla in Google Play's November favourites

Upcoming Community Events

November: Taking the Leap

Sometime this week I'll be announcing the Community Event for November, which I'm calling "Taking the Leap". This event is all about pushing ourselves.

The premise is basically to do something we've been putting off, and there are no rules as to what it is. For someone it might be trying a new restaurant, and for someone else it might be going skydiving.

The rewards are:

  • Scarf Cosmetic
  • Toad Pet
  • New Title

More details will be posted in Discord very soon.

I'm still experimenting with what type of events work and what adds to Levla, both as a community and an app, so if you've got any ideas for future events, please let me know in Discord!

December: Christmas Event

We will of course also do a Christmas event during all of December! I've already started planning it out and hope to go live with it at the end of November.

No more details yet, but expect at least the same quality as the Halloween event!

The upcoming Patch 22.2

Finally, let's get into what's brewing for Patch 22.2, which I've been working on for quite some time now. It should be ready next week. There's honestly very little left, but I'm a perfectionist so things take a while.

Stamina & Skill Changes

Until now, max stamina came from Agility and the stamina bonus from Restoration, which was easy to miss. Now both grow with your total level, and the two skills get brand new effects.

Stamina

  • Max stamina: up to 400 (was 300)
  • Stamina from tasks: up to ×2.1 (was ×2)
  • Every level in any skill counts, and early levels count the most.
  • Nobody goes down: if Agility or Restoration gave you more than the new system does, you keep that until your total level catches up.

Total level → max stamina · stamina from tasks

  • 100 → 134 · ×1.13
  • 250 → 172 · ×1.27
  • 500 → 220 · ×1.44
  • 1000 → 298 · ×1.73
  • Every skill 99 → 400 · ×2.1

Agility

  • Double loot: a chance for a kill to drop its loot twice, up to 10% at level 99 (5% at 50). Works on every kill in monster slaying and dungeons. Quest items and one-time drops don't double.
  • Faster respawns: monsters come back sooner while slaying, up to 40% less waiting at 99 (20% at 50).

Restoration

  • Stamina refund: when you claim an activity or finish a craft, you get back part of the stamina it used, up to 10% at 99 (5% at 50). It can take you past your max, and small leftovers carry over to your next claim.
  • Rest days: from level 25, a free rest day saves your streak when you miss a day. It's used before your streak freezes, so those stay banked. It recharges every 4 weeks (3 at level 50, 2 at 75, every week at 99).

New World Map

Navigating around Levla has been a long-time battle of mine. The problem we've had since the playtest earlier this year is that we're trying to build a game world, without the world.

This has made everything feel very split. For example, you have the character screen where you quickly start adventures, and then you have the "World" screen with the Homestead, Quests and a second way of navigating the world. It's super confusing and doesn't make a lot of sense.

On top of that, I want to keep building on the world of Levla, with its lore, characters and events. I want it to feel more alive, and I want everyone to feel like they're a part of this growing world.

So since the start of October I've been working on a new interactive world map. Think of it as the world map in any game you've played, with markers, points of interest and characters.

You won't be walking around on it, it's more meant to add atmosphere, world-building and a better way of navigating Levla.

I expect this to begin testing this week, and there's more on it coming in the patch notes when it's ready.

NOTE: The world map is fully built in 3D and then rendered to 2D, so I expect it to run well on all devices. Please note that I'm not a 3D artist or expert and I'm still learning this process. It's extremely time consuming, and it's not in its final state or perfect in any way, so please be kind :')

The new world map, work in progress
The new world map, work in progress

Player Owned Guilds

Also in the upcoming patch, we're introducing a feature that has been requested many times: Player Owned Guilds!

These will most likely replace our current guilds, which will be moved into the lore of the app in some other way. The reason is that, as mentioned earlier, we're a very small team and I just can't keep up with maintaining and updating the guilds' content along with everything else. So I'm handing the guilds over to you!

To create a guild you need to be a Member, but anyone can join, and you can join as many guilds as you'd like.

Some of the features rolling out with guilds:

  • Customizable Banners & Crests, with some that need to be unlocked
  • Habit of the Month, created by guild leaders or ranked members
  • Guild Bounty Boards (Trading, Oaths and more within the guild)
  • Habit recommendations
  • Guild hall with buildable bonuses & boosts that everyone can contribute to
  • Guild Expeditions
  • Much more coming in future updates

Hope you're excited! More on this in the upcoming patch notes.

A sneak peek at guild banners and crests
A sneak peek at guild banners and crests

And the roadmap onwards

Patch 23

  • Widgets
  • Mood Tracking
  • Productivity QOL
  • New Web Portal for Habits & Todos

Patch 24

  • Combat Rework
  • Potion Rework
  • Magic Combat
  • At least 2 new locations, hopefully 3
  • 10+ new quests & lore
  • Much more crafting in all skills

Other Planned Changes

  • Christmas & New Years Events
  • Other Community Events
  • Redesign of the Bounty Board
  • Farming Redesign
  • New Mynting and Enchantment UI
  • And much much more

That's it for today's community update! As always, I'll be active in Discord every day and available to chat, so I hope to see you in there. Thank you all again for using and supporting Levla.

Love you all!

  • Mod Ed

PS: Join our Discord! It's a lovely community and I'm hanging around there every day posting about what I'm currently working on!

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